Danger Gals vs Lawmen Gonks: Which Combat Zone Gang to Add?
By Welcome to Monster Fight Club! | Published: 2026-11-03
Category: Guias de Compra
Decide between Calamity Control, The Beat, and Peril Pledges with a simple rule: leader options first, rookie bodies second, and a small box if you just want to test a new gang.
Quick answer
If you already run Danger Gals and want a new leader option, start with Combat Zone: Calamity Control. If you are building Lawmen or want cheap rookie bodies, add Combat Zone: The Beat first. Choose Combat Zone: Peril Pledges only when you specifically need three more Danger Gal Gonks to fill out an existing gang.
Why the box size changes the decision more than the faction
Calamity Control gives you five miniatures and eleven character cards, so it is the broadest single purchase here. That card count matters because it creates alternate leader options for the Danger Gals rather than just more bodies.
The Beat and Peril Pledges are smaller, focused boxes. The Beat adds Lawmen initiates, while Peril Pledges adds three Danger Gal Gonks. Neither is a full gang in a box, so treat them as fill-ins or test pieces rather than a complete new crew.
The trade-off: flexibility versus immediate table use
Calamity Control is the flexible pick for an existing Danger Gals player because it expands leader choices and adds models at the same time. The trade-off is that it assumes you already have a Danger Gals gang to lead.
The Beat is the easiest way to start a Lawmen crew or add rookies to one. Peril Pledges is the narrowest box: three Gonks are useful for rounding out a gang, but they will not carry a list on their own. If you are expanding Combat Zone gangs from scratch, buy the larger or faction-defining box first and use the small boxes as later top-ups.
Decision rules for your next Combat Zone purchase
- You already play Danger Gals and want a new leader: Buy Combat Zone: Calamity Control first. The eleven cards and alternate leader options give you more list-building room than any other box in this comparison. Check whether your current gang already has a leader you are happy with before buying; if so, this box may be redundant.
- You are starting Lawmen or need cheap rookies: Buy Combat Zone: The Beat. It gives you Lawmen initiates to build around and is the lowest-cost entry point among these three boxes. Plan a second Lawmen purchase for leaders or specialists, because this box is explicitly rookie-focused.
- You need exactly three more Danger Gal bodies: Buy Combat Zone: Peril Pledges only if you have a specific gap for three Gonks. It is not a starter box and will not give you a full gang on its own. If you are unsure whether you need three Gonks, buy Calamity Control instead for the extra leader options.
- You are buying for two players at once: Pair Combat Zone: The Beat with Combat Zone: Peril Pledges so each player gets a small, faction-appropriate starting force. Add Calamity Control later if the Danger Gals player wants leader variety. Two small boxes cost less combined than one large box, but they give each player fewer options than a single large purchase.
What each box actually gives you
- Combat Zone: Calamity Control (Danger Gals Gangers): Includes 5 miniatures and 11 character cards, with alternate leader options for the Danger Gals. This is the only box here that changes who can lead your gang, making it the strongest first add for an existing Danger Gals crew.

Combat Zone: Calamity Control (Danger Gals Gangers) - Combat Zone: The Beat (Lawmen Gonks): Contains Lawmen initiate Gonks described as rookies eager to prove themselves in the Combat Zone. If you want a Lawmen gang with room to grow, this box gives you cheap starting members before you commit to a larger leader or specialist purchase.

Combat Zone: The Beat (Lawmen Gonks) - Combat Zone: Peril Pledges (Danger Gal Gonks): Contains 3 Danger Gal Gonk miniatures plus cards for adding them to a Combat Zone gang. Three models is a small, targeted purchase best used to fill a gap in an existing Danger Gals list rather than to start a new gang.
Who should buy which box
Best for
- Danger Gals players who want alternate leaders and a larger model count
- Lawmen players who need affordable rookie gang members
- Buyers who already have a gang and want a targeted three-model top-up
Not for
- Players who want a complete new gang from a single small box
- Buyers who have not decided on a faction and want one purchase to cover every option
- Anyone expecting these boxes to include rules for the wider Combat Zone game beyond the supplied cards


